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Posted: Tue Oct 07, 2003 6:28 am
by Quel-Shin
Ama o geçmişte kaldı raist!
Posted: Wed Oct 08, 2003 3:18 am
by Raistlin
Önümüzdeki savaşta overlord of hell'in rekoru da aşabilirim ama...
Posted: Wed Oct 08, 2003 3:41 am
by Quel-Shin
Bak bu ilgilendirir işte!
Posted: Wed Oct 08, 2003 3:47 am
by Raistlin
Bizim necromancerları raise dead yapmaktan öldürecem savaşta...
Onlar 10 adam kaldıracak ben 15 öldürecem... (ohanda abardım)
Posted: Wed Oct 08, 2003 3:59 am
by Quel-Shin
Baksen bide necroları var asamların.Daha neler görecem.Demon falan var mı?
Posted: Wed Oct 08, 2003 4:18 am
by Raistlin
Valla onlara da sordum ama Tanrılar için savaşmaktan çok Tanrı olmak amacındaydılar o yüzden yanıma fazla güçlülerini almadım... (nası ya)
Posted: Wed Oct 08, 2003 4:53 am
by Quel-Shin
kimbili r deniz kuvveti diye water elemnet falan bulmuşsundur!
Posted: Wed Oct 08, 2003 7:19 am
by Oren_Dautry
belki kader senle beni aynı kefeye koyar raist??
Posted: Sat Oct 11, 2003 10:30 am
by Raistlin
Ne demek istediğini biraz daha açar mısın Oren?
Posted: Sun Oct 12, 2003 6:47 am
by Oren_Dautry
dedim ki belki savaşta aynı safta savaşıyo oluruz ... dedim.
Posted: Mon Oct 13, 2003 1:22 am
by DeMRaN
Shieldbreaker, Sword of Force.
Symbol: Hammer, Sound: Slow thudding, speeds up in combat
Shieldbreaker has been called the ultimate weapon. One person using Shieldbreaker can defeat an army. It will defeat any weapon, physical or not, mundane or magical. Spells cast at the wielder count as weapons, as do a creature"s natural weapons, and demons. If someone attacks with a weapon, Shieldbreaker shatters the weapon, and then immediately kills the opponent. In the case of ranged weapons, like arrows or spells, the Sword will destroy the missile (like an arrow), but not the archer if he is out of reach. No weapon, magical or not, can survive. Any pieces of the weapon shattered will not harm the wielder. The downside is that Shieldbreaker cannot be dropped while in battle, and draws the user"s own energy to power its abilities. The Sword is essentially glued to the wielder"s hand, and attacks on its own, ignoring any attempt by the user to control it. A man could defeat an army, but be mortally drained at the end. Also, an unarmed opponent cannot be harmed by Shieldbreaker. The Sword will pass through him as though he wasn"t there, leaving no mark. All of the other Swords are useless against Shieldbreaker; Wayfinder won"t find him. Farslayer would shatter upon hitting him, causing no injury, etc.
D&D rules: Artifact, always strikes its target regardless of wielder"s skill, except unarmed combatants, as above. The special abilities offer no saving throw.
Posted: Mon Oct 13, 2003 1:31 am
by The_KiRaTh
Posted: Mon Oct 13, 2003 5:50 am
by Shadowmaster
The Sword of Selvetarm
Son of the Spider Queen, Champion of Lolth, the Spider That Waits -- these are the titles of the drow god that is known as Selvetarm. A vassal of Lolth, he serves her without question despite the deep hatred he harbors for her and for every other living being. As the patron of drow warriors, he inspires the dark elf military to hone their fighting skills and to seek out bloodshed.
Selvetarm's favored weapon is a heavy mace named Venommace. However, his warriors specialize in many forms of combat, including the two-handed fighting styles favored by the drow. To empower these warriors and further the cause of Lolth against her many enemies, Selvetarm gave his sword to a powerful dark elf warrior. For decades, the foul blade has been lost in the Underdark. It is only a matter of time, however, before the blade is discovered. If Lolth's enemies uncover it, they will perhaps have opportunity to destroy it. If, however, the followers of Selvetarm find the sword first, they will have a powerful weapon to use in their endless battles against the foes of the Queen of the Demonweb pits.
In the hands of a nondrow evil character, the Sword of Selvetarm functions as a +2 longsword. If a nonevil character attempts to wield the Sword, it bestows 2 negative levels on her. Although these negative levels never result in actual level loss, they remain as long as the sword is in the wielder's possession and cannot be overcome in any way (including restoration spells). The negative levels disappear when the sword leaves the wearer's possession.
In the hands of an evil drow, however, the true power of the sword emerges.
It functions as a +5 elf bane unholy vorpal longsword.
The wielder gains a +5 enhancement bonus to Dexterity.
The wielder gains an additional +10 enhancement bonus on Hide checks.
The wielder can rage as though a 16th-level barbarian.
The wielder can cast at will as if a 16th-level caster: spider climb, web.
Once a day, the wielder can cast as if a 16th-level caster: fire spider, phantom steed.
Once a month, the wielder can summon a yochlol, which will allow the user to commune with Lolth or Selvetarm on their home plane, the Demonweb.
The sword is intelligent (Int 12, Wis 10, Cha 19, Ego 25) and lawful evil. It does not like to be kept from battle, and it will try to propel its owner into any fight. The sword cannot speak, except to call out the name of Selvetarm in the heat of combat, but it can communicate telepathically with its owner. It will attempt to dominate any nondrow who wields it, forcing them to support the cause of Selvetarm and Lolth.
To destroy the sword, it must be forced to deal damage to either Lolth or Selvetarm while located in the Demonweb.
Posted: Mon Oct 13, 2003 5:52 am
by Shadowmaster
Zaten iyice ipin ucunu kaçırmışlar ama son cümleye dikkat etmenizi istiyorum :
To destroy the sword, it must be forced to deal damage to either Lolth or Selvetarm while located in the Demonweb.
Bir diğer deyişle,kılıç yokolmuyor :)
Posted: Mon Oct 13, 2003 6:29 am
by The_KiRaTh
Sorması ayıp sen bunları nerden buldun?? Merak ettim...