by Darkgnome » Sat Dec 30, 2006 5:57 pm
Sınıftan önce marifetler (Feat) ile bu işi halletmeye çalışsan.
Defensive Metered Foot:
Choose an opponent as a Free Action. Each time this opponent misses you consecutively, you gain a cumulative +1 Dodge bonus to AC (max +5). If this opponent hits you, the bonus is lost. If this opponent misses you again, the count restarts at +1. This feat only applies on one opponent at a time.
Offensive Metered Foot:
Choose an opponent as a Free Action. Each time you hit this opponent consecutively, you gain a cumulative +1 Insight bonus on attacks against that opponent (max +5). If you miss this opponent, the bonus is lost. If you hit this opponent again, the count restarts at +1. This feat only applies on one opponent at a time.
Roundabout Kick:
If you confirm a Critical Hit with an Unarmed Strike, you can immediately make another unarmed attack at the same bonus on the opponent that received your Critical Hit.
Flying Kick:
You do +1d12 damage when you Charge & end with an Unarmed Strike.
Extra Stunning:
You can use Stunning Fist +3 times per day. You may take this feat multiple times.
Pressure Point Strike:
The following abilities must be declared before the strike is attempted and the indicated number of Stunning
Fist uses are consumed even if it misses. May only be used on Humanoids, Monstrous Humanoids, and
Giants.
Harmful effects allow a Fortitude save vs. DC = 10 + ½ Character level + Wisdom modifier.
Beneficial effects may require a Level check against the level of the detriment being overcome (if magical).
#StunFist Effect
1 Target Stunned for 1 round (i.e., base Stunning Fist ability).
1 Remove Stunned, Sickened, or Fatigued.
2 Blind, Deafen, –or– Paralyze opponent for 1d4 rounds.
2 Remove Paralysis, Blindness, or Deafness
3 Lower target’s Spell Resistance by 1d6 + Wisdom modifier for 1 round.
3 Increase ally’s natural or magical Spell Resistance by 1d6 + Wisdom modifier for 1 round.
3 Delay Poison for 1d4 hours.
3 Foe effected by Injury Poison (1d4 Con / 1d4 Con, DC is Constitution-based).
4 Neutralize Poison.
4 Target receives a penalty of saves vs. Poison of 1 + Wisdom modifier for 1d4 rounds.
5 Target prevented from casting Spells or using Spell-Like Abilities for 1d4 rounds.
5 Allies receives Greater Dispel Magic to remove a Spell or Spell-Like Ability.
Monastic Training:
Pick one class. You may now multiclass in the chosen class and still take levels of Monk. You may take this feat as your 1st, 2nd, or 6th level Monk feat.
Serpent Strike:
You may perform Flurry of Blows with a Longspear.
(Bunun başka silahlar için olanıda var.)
Buradaki marifetler sana yardımcı olamıyorsa sınıf değiştirisin ve sınıf değiştirirken zorluk çekmemek için yukarıda bir marifet verdim zaten.
Sınıftan önce marifetler (Feat) ile bu işi halletmeye çalışsan.
Defensive Metered Foot:
Choose an opponent as a Free Action. Each time this opponent misses you consecutively, you gain a cumulative +1 Dodge bonus to AC (max +5). If this opponent hits you, the bonus is lost. If this opponent misses you again, the count restarts at +1. This feat only applies on one opponent at a time.
Offensive Metered Foot:
Choose an opponent as a Free Action. Each time you hit this opponent consecutively, you gain a cumulative +1 Insight bonus on attacks against that opponent (max +5). If you miss this opponent, the bonus is lost. If you hit this opponent again, the count restarts at +1. This feat only applies on one opponent at a time.
Roundabout Kick:
If you confirm a Critical Hit with an Unarmed Strike, you can immediately make another unarmed attack at the same bonus on the opponent that received your Critical Hit.
Flying Kick:
You do +1d12 damage when you Charge & end with an Unarmed Strike.
Extra Stunning:
You can use Stunning Fist +3 times per day. You may take this feat multiple times.
Pressure Point Strike:
The following abilities must be declared before the strike is attempted and the indicated number of Stunning
Fist uses are consumed even if it misses. May only be used on Humanoids, Monstrous Humanoids, and
Giants.
Harmful effects allow a Fortitude save vs. DC = 10 + ½ Character level + Wisdom modifier.
Beneficial effects may require a Level check against the level of the detriment being overcome (if magical).
#StunFist Effect
1 Target Stunned for 1 round (i.e., base Stunning Fist ability).
1 Remove Stunned, Sickened, or Fatigued.
2 Blind, Deafen, –or– Paralyze opponent for 1d4 rounds.
2 Remove Paralysis, Blindness, or Deafness
3 Lower target’s Spell Resistance by 1d6 + Wisdom modifier for 1 round.
3 Increase ally’s natural or magical Spell Resistance by 1d6 + Wisdom modifier for 1 round.
3 Delay Poison for 1d4 hours.
3 Foe effected by Injury Poison (1d4 Con / 1d4 Con, DC is Constitution-based).
4 Neutralize Poison.
4 Target receives a penalty of saves vs. Poison of 1 + Wisdom modifier for 1d4 rounds.
5 Target prevented from casting Spells or using Spell-Like Abilities for 1d4 rounds.
5 Allies receives Greater Dispel Magic to remove a Spell or Spell-Like Ability.
Monastic Training:
Pick one class. You may now multiclass in the chosen class and still take levels of Monk. You may take this feat as your 1st, 2nd, or 6th level Monk feat.
Serpent Strike:
You may perform Flurry of Blows with a Longspear.
(Bunun başka silahlar için olanıda var.)
Buradaki marifetler sana yardımcı olamıyorsa sınıf değiştirisin ve sınıf değiştirirken zorluk çekmemek için yukarıda bir marifet verdim zaten.