The adventures included herein are:
KING_ASS
TIMETRAV
CONTRACT
JESTER
ISLAND
KING_DETH
all have the extension ADV for easy recognition, I use that standard.

Only the TIMETRAV requires you to have played another one before, the others
can easily be changed. So can the TIMETRAV, just not that well. I suggest
you play them in the order above.

Please note that this is only plot ideas, and notes helping you to use them.
It is NOT a complete "if that, then that" set of lines. This makes them
harder to use but keeps the DM from getting bored (and my hands from aching).
It would be wise to look through them before playing.
For the same reason, I have not made any encounters. Please modify the
enemies to fit your partys strenght.

If you choose to use this on a page or otherwise promote it, 
please dont demand anything for it and include this note:

This ad&d addition was made by:
Kristian "SSM" Lund
thslund@post.tele.dk
Please mail me if you have tried it, 
I would like as many comments as possible.
