                            _Good hits & bad misses_
From Best of Dragon #5
Originally printed in Dragon #39, July 1980
 
Critical hit efects table -- Edged weapons
 
 d%    Result
01-31  Double damage
32-62  Triple damage
 63    Shield destroyed(no effect if no shield)
 64    Shield destroyed(roll again if no shield)
 65    Helm removed(lose ear; stunned 1-6 rounds if no helm)
 66    Helm removed(lose ear; stunned 1-6 rounds)
 67    Voice box punctured, no talking(no effect if helmed)
68-69  Ear removed(no effect if helmed)
 70    Ear removed(helm removed if helmed)
71-72  Eye removed(no effect if helmed)
 73    Eye removed
 74    Knee split; movement halved
 75    Knee split; no movement
 76    Fingers removed; dexterity reduced 1-3 points
 77    Leg removed at ankle
 78    Leg removed at knee
 79    Leg removed at hip
 80    Shield arm removed at wrist(no effect if shield)
81-82  Shield arm removed at elbow(no effect if shield)
 83    Shield arm removed at wrist
 84    Shield arm removed at elbow
 85    Shield arm removed at shoulder
 86    Weapon arm removed at wrist
 87    Weapon arm removed at elbow
 88    Weapon arm removed at shoulder
 89    Abdominal injuries; carrying capacity halved
 90    Chest injuries; carrying capacity halved
 91    Abdominal injuries; death in 1-6 days
 92    Chest injuries; death in 1-4 days
 93    Abdominal injuries; death in 2-12 turns
 94    Chest injuries; death in 2-8 turns
 95    Abdominal injuries; immediate death
 96    Chest injuries; immediate death
 97    Throat cut; immediate death(no effect if helmed)
 98    Throat cut; immediate death
 99    Decapacitated; immediate death(no effect if helmed)
 00    Decapacitated; immediate death
 
 
Critical hit effects table -- Blunt weapons
 
 %d    Result
01-31  Double damage
32-64  Triple damage
65-66  Shield broken(no effect if no shield)
67-68  Shield broken(roll again if no shield)
69-70  Shield arm struck(no shield defense for 1-6 rounds)
71-72  Shield arm broken; lose shield
73-74  Weapon arm struck; hit probability -2
75-76  Weapon arm struck; hit probability -4
77-78  Weapon arm broken; no attacks
79-80  Hand struck; dexterity down 1-3 points until healed
81-82  Hand struck; dexterity down 1-3 points
83-84  Chest struck; stunned 1-6 rounds
85-86  Chest struck; ribs broekn, lungs punctured; no movement
87-88  Chest struck; ribs broken, heart punctured; death
89-90  Leg struck; fall to ground
91-92  Leg struck; movement halved
93-94  Leg broken; no movement
 95    Head struck; lose 1-3 points intelligence(no effect if helmed)
 96    Head struck; lose 1-3 points intelligence
 97    Head struck; lose 2-8 points intelligence(no effect if helmed)
                    (maximum drop to 3 intelligence)
 98    Head struckl lose 2-8 points of intelligence(maximum drop to
                     1 intelligence)
 99    Skull crushed; death(no effect if helmed)
 00    Skill crushed; death
 
 
Critical hits effects table -- Missile and thrusting weapons
 
  %d   Result
01-34  Double damage
35-70  Triple damage
71-72  Shield arm struck(no effect if shield present)
73-74  Shield arm struck
75-76  Weapon arm struck; hit probability -2 for 1-4 rounds
77-78  Weapon arm struck; hit probability -4 for 1-4 hours
79-80  Weapon arm struck; no attacks until healed
81-82  Struck in abdomen; death in 1-6 days
83-84  Struck in chest; death in 1-4 days
85-86  Struck in abdomen; death in 2-12 turns
87-88  Struck in chest; death in 2-8 turns
89-90  Struck in abdomen; immediate death
91-92  Struck in chest; immediate death
 93    Blinded in eye; no effect if helmed)
 94    Blinded in eye
 95    Larynx punctured(no effect if helmed)
 96    Larync punctured
 97    Struck in head; lose 1-3 points inteligence(no effect if helmed)
 98    Struck in head; lose 1-4 points intelligence
 99    Struck in head; immediate death(no effect if helmed)
 00    Struck in head; immediate death
 
 
Critical hit effects table, versus animals
 
  %d   Result
01-29  Double damage
30-58  Triple damage
59-60  Limb removed at body; speed halved
61-62  Limb removed at midpoint; speed halved
63-64  Limb removed at midpoint; hit probability -2
65-66  Limb removed at body; hit probability -4
67-68  Limb removed at midpoint; speed halved; hit probability -2
69-70  Limb removed at body; speed halved; hit probability -4
71-72  Throat cut; immediate death
73-74  Decapitated
75-76  Abdominal injuries; immediate death
77-78  Abdominal injuries; death in 2-12 turns
79-80  Abdominal injuries; death in 1-6 days
81-82  Chest injuries; immediate death
83-84  Chest injuries; death in 2-8 turns
85-86  Chest injuries; death in 1-4 days
87-90  Snout struck; immediate retreat
91-94  Snout struck; hit probability -2 for 1-4 rounds
95-98  Snout struck; hit probability -4 for 1-4 rounds
 99    Head struck; stunned for 1-6 rounds
 00    Head struck; immediate death
 
 
Fumble effects table -- All weapons
 
  %d   Result
01-19  Slip; roll dexterity or less on d20, or fall and be stunned for 1-4
       rounds
20-33  Stumble; roll dexterity or less on d20, or fall and be stunned for
       1-6 rounds
34-39  Trip and fall; stunned for 1-6 rounds
40-44  Off balance; roll dexterity or less on d20, or no action next round
45-49  Lose grip on weapon; roll dexterity or less on d20, or no attack next
       round
50-54  Lose grip; roll dexterity or less on d20, or drop weapon
55-59  Lose grip; drop weapon
60-61  Shield becomes tangled with opponent(no effect if no shield)
62-63  Shield tangled with opponent; neither character attacks next round
64-65  Weapon tangled with opponent; no attack next round
66-69  Weapon knocked away; roll d8 for direction, d10 for distance in feet
70-74  Weapon breaks(base 100% chance, -20% for each "plus" or ability of
       weapon
75-77  Hit self; half damage
78-79  Hit self; normal damage
 80    Hit self; double damage
81-83  Hit friend; half damage
84-85  Hit friend; normal damage
 86    Hit friend; double damage
87-88  Critical hit; self
89-90  Critical hit; friend
91-92  Twist ankle; half speed for 1 turn, roll dexterity or less on d20,
       or fall
93-95  Helm slips; roll dexterity or less to fix, hit probability -4 until
       fixed
96-97  Helm slips; roll dexterity to fix, no attacks until fixed
 98    Distracted; opponent's next attack at +3 "to hit"
 99    Roll twice, ignoring rolls of 99 or 00
 00    Roll three times, ignoring rolls of 99 or 00
 

