PLANESCAPE RACIAL TABLES
Taken from the Planewalker's Handbook, TSR2620
©1996, TSR, Inc.  All rights reserved.

Ability Requirements
		Str	Dex	Con	Int	Wis	Cha
Aasimar	8/18	5/18	5/18	11/18	11/18	13/18	
Bariaur
	Male	10/18	3/18	11/18	3/18	3/17	3/18
	Female	3/18	3/17	5/18	9/18	11/18	3/18
Genasi	
	Air	3/18	9/18	3/18	5/18	3/18	3/18
	Earth	9/18	3/18	9/18	3/18	3/18	3/18
	Fire	3/18	5/18	3/18	5/18	3/18	3/18
	Water	5/18	5/18	5/18	5/18	3/18	3/18
Githzeri	3/18	7/18	3/18	9/18	3/18	3/18	
Modron	9/18	3/18	7/18	3/18	3/18	3/17
Tiefling	3/18	7/18	3/18	9/18	3/18	9/18

Ability Adjustments
		Str	Dex	Con	Int	Wis	Cha
Aasimar	+1	 — 	-2	 — 	+1	 — 
Bariaur
	Male	+1	-1	+1	 — 	-1	 — 
	Female	-1	-1	 — 	+1	+1	 — 
Genasi
	Air	 — 	+1	 — 	+1	-1	-1
	Earth	+1	 — 	+1	 — 	-1	-1
	Fire	 — 	 — 	 — 	+1	 — 	-1
	Water	 — 	 — 	+1	+1	-1	-1
Githzeri	-1	+1	 — 	+1	-1	 — 
Modron	+1	-1	+1	-1	+1	-1
Tiefling	-1	 — 	 — 	+1	-1	+1

Age
		Starting Age		Maximum Age Range
Race	Base	Variable	(Base+Variable)
Aasimar	16	1d6		125+2d20
Bariaur	18	2d6		100+3d10
Genasi	20	1d10		120+6d10
Githzeri	30	2d8		250+1d100
Modron	???	???		No limit
Tiefling	17	2d4		100+1d100

Aging Effects
		Middle Age*	Old Age**	Venerable***
Race	
Aasimar	62		83		125
Bariaur	50		67		100
Genasi	60		80		120
Githzeri	125		167		250
Modron	N/A		N/A		N/A
Tiefling	50		67		100

* -1 Str/Con; +1 Int/Wis
** -2 Str/Dex, -1 Con; +1 Wis
*** -1 Str/Dex/Con; +1 Int/Wis

Average Height and Weight
		Height			Weight
		Base	Modifier	Base	Modifier
Aasimar	61/60	2d10		140/90	5d10
Bariaur	77/74	3d6		700/660	4d20
Genasi
	Air	58/57	1d8		130/80	4d10
	Earth	61/60	2d8		160/110	6d10
	Fire	60/59	1d10		150/100	4d10
	Water	60/59	1d10		150/100	5d10
Githzeri	62/60	2d10		120/90	3d10
Modron	72	N/A		500	N/A
Tiefling	59/57	2d10		140/90	6d10

Level Limits
		Fighter	Ranger	Paladin	Wizard	Cleric	Druid	Thief	Bard
Aasimar*	14	14	14	14	12	15	15	9	
Bariaur	13	13(M)	13(M)	13(F)	13	13	N/A	N/A
Genasi
	Air	10	N/A	N/A	15	15	N/A	N/A	N/A
	Earth	15	N/A	15	15	13	N/A	N/A	N/A
	Fire	14	N/A	N/A	16	N/A	N/A	N/A	N/A
	Water	12	N/A	N/A	15	14	N/A	15	12
Githzeri	9	N/A	N/A	12	N/A	N/A	15	N/A
Modron	15	N/A	N/A	12	N/A	N/A	N/A	N/A
Tiefling*	12	11	N/A	14	10	N/A	15	15

* Single-classed members of these races can rise 2 levels above the stated maximums.

Racial Adjustments For Thieves
		PP	OL	F/RT	MS	HS	DT	CW	RL
Aasimar	 — 	 — 	+10%	+5%	+10%	+5%	 — 	 — 
Genasi
	Water	 — 	 — 	 — 	+5%	+10%	 — 	 — 	 — 
Githzeri	 — 	 — 	 — 	 — 	 — 	 — 	 — 	 — 
Tiefling	 — 	 — 	+5%	+10%	+10%	 — 	 — 	+5%

Tiefling Options

Because of their varied backgrounds, tiefling appearance can be quite varied. It is also possible, and even likely that not all tieflings will have the same innate powers. Because of this, the following two tables were created to add variety to tieflings, and should be used at the time of character creation.
The tiefling ability table should be rolled on five times, the results used in place of the standard infravision, darkness, 15' radius ability, and resistances to cold, fire, electricity and poison. Note, however, that all of these abilities occur on the table.

Tiefling Appearance
01-04	Small horns on forehead
05-06	Small horns on temples
07	Single horn on forehead
08-09	Long, thin face
10	Fangs in mouth
11	All teeth are pointed
12	Forked tongue
13-14	Pointed ears
15	Fan-like ears
16	Extremely long nose
17	Very small (almost unnoticeable) nose
18	Extremely long eyelashes
19-21	Red eyes
22-23	Black eyes
24	Feline eyes
25-26	Extremely deep-set eyes
27-28	Green hair
29-30	Blue hair
31	Multi-colored hair
32-33	Six fingers (including thumb)
34-35	Three fingers (including thumb)
36-37	Black fingernails
38-39	Red fingernails
40-41	Fingers one inch longer than normal
42	Arms six inches longer than normal
43	Legs six inches longer than normal
44-46	Horse-like legs
47-49	Goat-like legs
50-52	Goat-like hooves
53-55	Long, thin tail
56-57	Horse-like tail
58-59	Lizardlike tail
60-62	Spiny ridge on back
63-65	Spiny ridges all over body
66-68	Hairless body
69-71	Body covered in short fur or long hair
72-73	Body covered in striped markings
74-75	Extremely greasy skin
76-80	Scaly skin
81-83	Leathery skin
84	Small feathers rather than hair on 10-100% of body
85	Green-tinted skin
86	Blue-tinted skin
87	Red-tinted skin
88-89	Special side effect (roll on table below)
90-94	Roll twice again, ignoring rolls above 89
95-00	Roll three times again, ignoring rolls above 89

Tiefling special side effects

01-10	Ashy odor surrounds body
11-15	Sulfurous odor surrounds body
16-20	Rotting odor surrounds body
20-25	Skin exudes ashy grit
26-30	Body casts no shadow
31-33	Body has no reflection in mirror
34-40	Susceptible to spells such as spirit wrack and cacofiend
41-45	Tanar'ri react toward tiefling as though baatezu
46-50	Baatezu react toward tiefling as though tanar'ri
51-60	Presence causes unease in animals
61-65	Presence causes unease in NPCs. Reactions at -4 
66-70	Prolonged touch withers normal plants
71-75	Fingers treated as claws (1d4/1d3 damage)
76-80	Touch inflicts 1 point of damage due to high body heat
81-85	Touch inflicts 1 point of damage due to cold body temperature
86-90	Odd skin composition results in base AC of 1d6+3
91	Cannot reproduce
92	Holy water inflicts 1d6 damage
93	Exposure to direct sunlight inflicts 1 point of damage per round
94	Cannot enter "holy" areas
95	Harmed only by magical or silver weapons
96-00	Intuitively can speak the language of one fiendish race

Tiefling Abilities

01-03	blur one time per day
04-06	charm person one time per day
07-09	chill touch one time per day
10-12	comprehend languages one time per day
13-15	darkness, 10' radius once per day
16-18	detect good/evil two times per day
19-21	detect magic three times per day
22-24	ESP one time per day
25-27	invisibility two times per week
28-30	know alignment one time per day
31-33	mirror image one time per day
34-36	misdirection one time per day
37-39	pyrotechnics three times per week
40-42	suggestion one time per week
43-45	summon swarm one time per week
46-48	vampiric touch one time per week
49-51	whispering wind one time per day
52-55	half damage from fire
56-59	half damage from cold
60-63	half damage from electricity
64-67	half damage from acid
68-75	infravision 60'
76-79	+2 saving throw vs. fire
80-83	+2 saving throw vs. electricity
84-87	+2 saving throw vs. poison
88-91	+2 saving throw vs. cold
92-95	+2 saving throw vs. acid
96	+2 saving throw vs. petrification/polymorph and paralysis
97	+2 saving throw vs. rod/staff/wand
98	+2 saving throw vs. spells
99	Roll twice, ignoring results over 95
00	Roll three times, ignoring results over 95