Syntax: tavern [-cmd] [/opt] [#dat] [:set]

cmd: -t    = creates .TBL and .PPL file (tabledescription & pickpocket-list)
     -m    = creates .MNU file (menu)
     -i    = starts with intro (version, author, info)
     -s    = displays created files after creation (in Dosmode)
     -v    = creates the file "version.txt" which has information about versiondate & number    
     -n[i] = creates the file "tavname.txt" which is a plain-txt-file with <i> tavernnames
     -p[i] = creates a grafikfile with a random tavern-groundfloormap
             -p   ... BMP format (standard)
             -p1  ... TGA format (gray)
             -p2  ... BMP format  

set: :FILENAME = uses the settings saved in FILENAME. If FILENAME doesnt exist,
                 program halts. (Note: FILNAME = 8letters & extension)

opt: /? = displays this file
     
     /t   = type of the inn
     /th  = Harbour
     /tn  = Nightbar
     /tb  = Bar
     /tt  = Traveller
     /tl  = Lokal - Village
     /tc  = Lokal - City
     /tr  = Lokal - Restaurant (noble) 
     
     /s0 /s1 /s2 /s3 /s4 /s5 /s6 /s7 /s8 /s9 = size of inn
     /p0 /p1 /p2 /p3 /p4 /p5 = pricinglevel of inn
     /c% = % (0 to 100) of customers in inn
     
     /m% = % (0 to 100) of humans in region
     /e% = % (0 to 100) of elves in region
     /v% = % (0 to 100) of halfelves in region
     /d% = % (0 to 100) of dwarves in region
     /g% = % (0 to 100) of gnomes in region
     /h% = % (0 to 100) of halflings in region
     /x% = % (0 to 100) of other creatures in region(and inns!)
  
     /+m = generated the menue with special settings saved in menu.cfg
     
     /fFILENAME = sets filename (without extension) for output

     dat: #tFILENAME = sets filename for the TABLE  database (without extension) 
     #mFILENAME = sets filename for the MEALS  database (without extension)
     #dFILENAME = sets filename for the DRINKS database (without extension)

examples:

 tavern -m /th /s1 /p1 /fGUGGA     

Creates the menufile GUGGA.MNU for a Size 1 Prize 1 Harbour - Tavern.

 tavern -m -t -s /tn /s1 /p1 /c40 /m100 /e0 /d0 /g0 /x0 /h0

Creates three text-files (TAVERN.TBL TAVERN.MNU TAVERN.PPL) for a Size 1 Prize 1 Human only Nightbar with 40% customers. The files are displayes after creation.

 tavern -m /tl /s1 /p1 #mGOLD #dSILVER

Creates a menufile (TAVERN.MNU) of a Size 1 Prize 1 Local - Tavern out of the databasese GOLD.DAT (meals) and SILVER.DAT (drinks). IF the databases dont exist, the program halts with an error-message.

 tavern -t :tavern.set

Creates a tablefile and a pickpocket file with the settings saved in tavern.set

 tavern -t :tavern.set /th

As above, but the setting TAVERNTYPE is overwritten with harbour. 
 (Note: tavern -t /th :tavern.set wouldnt work, as the tavern.set would overwrite /th)

 tavern -p1 /fMAP

Creates a tavernmap in TGA-format as the file Map.tga. (TGA-format: not compressed)

 tavern -p /fMAP    [or] tavern -p2 /fMAP


Creates a tavernmap in BMP-format as the file Map.bmp. 