
Program Revision History:

v0.1 (12/1997): Initial release.
v0.2 (12/1997): Bug in bigmap.exe squashed (Thanks to Charles
   Collin for discovering it).
v0.3 (05/1999): Reorganization of files. Added a randomly
   generated world by Jo Grant, the world of Soylo by Max
   Hirschfeld and friends, and the Naukee Peninsula by
   Charles Collin. Also added a world menu with various
   command options (copy, import, export, insert, delete).
v0.4 (05/1999): Fixed copy function to include revision of
   "@dir" entry in menu files. Implemented a color-palette
   modification routine within the colorkey (ctrl-k)
   function (this was one of Chuck's suggestions).
v0.5 (06/1999): Added View/edit area notes command (F8/F9),
   sectioning the location notes into subdirectories based
   on area/section of map. Added Import/Export command
   (alt-i/alt-x) for individual map sections. Also,
   Marlene Jenkins <a.k.a. Calypso ThunderCrest>
   (ladycaly@hotmail.com) & Jason Coplen <a.k.a. Ashrik
   ThunderCrest> caught a bug in the world import routine
   which has been squashed.
v0.6 (06/1999): Rather obvious bug squashed. Kestrel and
   Olendiak added to world menu (thanks to Marlene Jenkins).
v0.7 (06/1999): Added Bug Report command (ctrl-b) which
   creates a bugrpt.zip file containing an archive of the
   entire program so that people can really show me what's
   going wrong and I can more easily replicate any errors
   that occur. Added Random Stuff (ctrl-r) to help
   gamemasters come up with stuff on the fly. This feature
   includes random events for the kingdom, random weather,
   random exports for cities, and random names.

Future plans:

   I'd like to add Jo's random map generator. Am also con-
   sidering one of this ideas which is to add a directory
   (sub) under each world/map directory for subterrainea
   (in essense, every world could have two maps, one for
   what's on the surface and the other for what's below
   the surface). Still mulling this over, however.

