
[Q] Could you give me an overview of the directory structure of a
world and the required files contained therein?

[A] Each world directory is set up as follows:

                           World Directory
                                  |
               ---------------------------------------------------
               |                  |              |               |
              GEN                LOC            MAP             OBJ
            General           Locations       Map files       Objects
            Subdirectory      Subdirectory    Subdirectory    Subdirectory

What to     (General Info)    (Location       (Maps)          (Object
put here:                     Descriptions)                   Descriptions)

Required    world.mnu                         colorkey.dat    objects.dat
files:      credits.txt                       n000e000.map

Required Files:
   world.mnu: Top menu for the world.
   credits.txt: Info on who created & developed the world.
   colorkey.dat: Info on what colors are used on the world map
      as well as what terrain features they represent.
   objects.dat: Info on what objects (often important characters
      or armies) are on the map. These are treated much the same
      as locations except that they are mobile.
   n000e000.map: This is the central page of the map. Mapfiles
      take the name axxxbyyy.map where a is "n" or "s" (north
      or south), b is "e" or "w" (east or west), and xxx & yyy
      are numbers representing how far in some direction the
      page is from the map's origin. In the case where xxx or
      yyy = 000, quadrant 1 always takes preference... that is
      north takes preference over south and east takes preference
      over west, so that you never have a s000 or a w000, it is
      always n000 & e000. As the user expands the map, the
      following files would be automatically created by the
      program with the following spatial relationship:

            n001w001.map    n001e000.map    n001e001.map

            n000w001.map    n000e000.map    n000e001.map

            s001w001.map    s001e000.map    s001e001.map

      There is really no upper limit on the number of map pages
      you can have, except that you can't go beyond n999, s999,
      e999, or w999, however, given this limit, you could still
      conceivably have a map of 1999*1999 pages, or 3996001
      pages in total, this being much more space than will
      likely ever need.


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