Dungeons and Dragons 3rd Edition
Feats by Tom Gravitom Gallagher
Volume I


Weapon Hurling [General]
You can throw weapons at your enemies.
Prerequisites:  Str 13+, Dex 13+, Base attack bonus of +4 or higher.
Benefit:  You can throw all melee weapons of your size category or smaller with no attack penalty.  All weapons have a range increment of 20 ft.  Anything outside this range is subject to normal range penalties.
Normal:  See normal improvised thrown weapons rule in PHB page 97.

Great Weapon Hurling [General]
You can throw weapons at your enemies will great skill.
Prerequisites:  Str 13+, Dex 13+, Base attack bonus of +4 or higher, Weapon Hurling.
Benefit:  As Weapon Hurling, except can throw melee weapons of one step larger your size category with no attack penalty.  You also get a +1 bonus to damage per 3 levels.
Normal:  See normal improvised thrown weapons rule in PHB page 97.

Improved Healing [General]
You are exceptional good at healing.
Benefit:  You can add your wisdom modifier x spell level to healing rolls.

Shield Specialization [General]
You are especially good with shields.
Prerequisites:  Shield Proficiency.
Benefit:  You get a +1 AC bonus when using a shield.  You also receive no attack penalties or lose your shields AC bonus when using shield bash attacks.
Normal:  See shield bash attacks in PHB page 106.

Armored Casting [General]
You are especially good casting in Armor.
Prerequisites:  Dex 13+, Armor Proficiency.
Benefit:  Arcane failure chances from wearing armor are halved.

