Grymryck's Reformation

by Rob McDonald () on 96/05/05

From the Spellbook of GRYMRYCK the OUTSIDER

Human, Necromancer (Philosopher), 17th level

Level
2
School
Necromancy
Sphere
Range
Touch
VSM
V, S, M
Dur
Special
CT
1 round
AE
Special
ST
None

Spell description

This spell causes a faint, black aura to appear around the caster's hands, a link to the Negative Material plane. Thus ensorcelled the mage is able to repair damage suffered by corporeal undead with a simple touch, in effect "healing" their bodies - mending bones, replacing lost flesh or musculature, etc. The mage may repair 1d4 points per level, to a maximum of 10d4. These points need not be expended on a single creature, but instead may be divided among as many creatures as the caster has dice of healing - i.e. if a necromancer can restore 6d4 damage, he may restore 1d4 a piece on as many as 6 creatures. The wizard must state the number of dice he wishes to bestow on a particular undead before touching it and rolling for results. One creature can be "healed" each full round, regardless of the number of dice used, and none can be raised above its normal maximum.

Example: Kafir, an 8th level necromancer, casts GRYMRYCK'S REFORMATION, allowing him to restore 8d4 points to injured undead. He wishes to heal 4 zombies, nearly butchered by some intrepid advenuturers. The first is badly damaged, and Kafir decides to expend 3d4 on it, restoring 9 of its lost 11 hit points. The second and third are less beaten, and each receives 2d4 of healing, which bring them close to their maximum hit points. The last is only down 2 hit points, and Kafir's last d4 restores 4, healing the zombie its lost 2 - the other 2 points are lost. Healing the 4 zombies took 4 rounds in addition to the round required for casting.

GRYMRYCK'S REFORMATION only affects undead that still have hit points, and thus may not be used to "reanimate" an undead destroyed by spell or combat. Further this spell can not regenerate lost limbs and such, nor can it return a body to a better state than that which it was in immediatley before it was damaged, thus flesh cannot be created on skeletons, nor a semblance of life given to zombies. The caster need not use this spell only on undead he created or controls, but on ghouls, ghasts, vampires or even liches if such were desirable. However, this spell provides no protection against the affects of touching some of these horrors. GRYMRYCK'S REFORMATION can only be used on corporeal undead, and has absolutely no effect on the inanimate dead.

While the spell is in effect, the caster's hands radiate evil strongly. Although the mage may handle objects and defend himself witout consequence, he is unable to cast spells other than those of the Necromantic school, and cannot cast any other touch-based Necromantic spells without foiling the REFORMATION. The spell may also be dissipated if the caster is struck with a holy symbol or holy water, or if he is in the area of a DISPEL EVIL - in these cases he must save vs. spell to keep the REFORMATION intact. Unless spoiled in some fashion, the spell lasts for 1 round per caster level, or until all available dice of restoration are expended.

The material components are a small amount of dirt from a grave and a few drops of the caster's blood, both of which are smeared over the caster's hands.


Created using Sylvain Robert's form by the person whose name appears at the top of the page. Compiled for the Wanderer's WWW server. Site managed by Sylvain Robert